The old and well known formula of

I'm really sorry it looks like cancer in written form, but the formula is indeed long (I shortened it using H and K as their own variables).

note most of these variables only apply to either PvE, or PvP.

!-Here, I added a cleaned up version of the formula to make it a little easier to read through.

Do that step by step, and it should be much much easier than translating my moon language!

**attack*.39*AP/100-defense*.19**was very very basic with a low accuracy rate but at least kept people in the right direction. With many many hours of tests after test, number crunching, and math left right up and down, I have created a much much much more accurate formula, that also includes procs. Here it is (*second warning for math haters*)**AB((C+D-E)/100)*(1+(CritY****|****CritN))+(FGH)-IJ-K([1+L]*[1+M]*[1+NO+P]-1)= Final Damage**

A- Attack (If paladin using divine smash or Dual sword, this value is attack+defense/2)__Key__A

**B**- Attack scaling (Roughly .4)**C**- AP**D**- AP buffs (Includes attack stance, Joan, Banshee, test/heart procs beside fatal, etc)**E**- AP subtractions (Includes defense stance, and enemy damage down procs only, reflect does not go here)**Crit Y**- Yes it crit, .5**Crit N**- No it did not crit, 0**F**- Element multiplier (Roughly 5%)**G**- Element count**H**- AB((C+D-E)/100)**I**- Defense**J**- Defense scaling (Roughly .2)**K**- H*1+{CritY/CritN} +FGH-IJ**L**- Reflect % (Including reflect procs and abilities, they stack additive)**M**- Protection % (Includes barrier)**N**- Amount of constants (0, 1, or 2**O**- Constant scaling (Solid 6.5% per. Add 50% if guarding)**P**- Guard (.5 if yes, 0 if no)I'm really sorry it looks like cancer in written form, but the formula is indeed long (I shortened it using H and K as their own variables).

**There is (what I find to be) a 7.5% rng factor in the beginning of the formula (After C+D-E is divided by 100) that determines if your attack will do as low as 92.5% or as high as 107.5% of your true damage.**note most of these variables only apply to either PvE, or PvP.

**Blue**is elemental, and can be ignored in PvP or if you have no advantage.**Red**is only armor procs/constant reductions, and can be ignored in PvE.!-Here, I added a cleaned up version of the formula to make it a little easier to read through.

**Raw power, H= AB((C+D-E)/100)**

Modified power, K= H(1+{CritY/CritN})+FGH-IJ

Final Formula= K-K([1+L][1+M][1+NO+P]-1Modified power, K= H(1+{CritY/CritN})+FGH-IJ

Final Formula= K-K([1+L][1+M][1+NO+P]-1

Do that step by step, and it should be much much easier than translating my moon language!

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