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Guide: Defensive Gears and How they Interact

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    #16
    Teach me more sensei. Keep up the good work
    Guild : #TheBeamMafia
    ID : 2046434395
    IGN : TBM \|/§åsø

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      #17
      Thanks for the compliment and if I feel like something is lacking I'll make something for it. Feel free to pm any questions in either forums or game.
      Good Luck out there people!
      Guides have transferred ownership!
      Cost Allocation/F2P/Mini Class Guides 101
      Archer 103 - Learn how to Damage
      Defensive Gear Lesson 102
      Monster Usage Lesson 101

      SciSensei ID: 2119936976

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        #18
        Shouldn't this be sticky-ed

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        • SciSensei
          SciSensei commented
          Editing a comment
          @kwmcgreat
          Thanks for thinking so. I think it's pretty darn useful and plan to upkeep it, but even I am unsure on whether or not it deserves a sticky. At minimum I will keep it in my signature for those who might find it useful though.

        #19
        Does helm proc < Armor proc? reason i'm asking is to decide which null phy def gear to get... and no surprise there ~ the helm cost less than the armor

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        • Cthulhu
          Cthulhu commented
          Editing a comment
          both proc the same amount; just that one is easier to get exchange wise than the other

        • SciSensei
          SciSensei commented
          Editing a comment
          Like Cthulhu said, exact same proc rate. Exchange happens to be cheaper for Helm, but you should choose which one to buy more based off the cost you have to allocate and the pre-existing gears you own. With that said, if given the choice then for sure use the Helm one since it's cheaper.

        #20
        Body gear gets better passive bonuses (if applicable) but otherwise it's exactly the same
        Hot Mess Express 2086796674

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          #21
          thanks !!! you guys rock !!! needed to get it ready~

          Comment


            #22
            Hello UL people,

            MASSIVE UPDATE 12/5/17

            Reason: The Calculation Equation I previously used was incorrect, after hours of Internal Testing I have come to a pretty solid Conclusion on the defensive section of the Damage Formula, and have thus updated the guide.

            There is a NEW Google Doc Linked above, though it still can link to the old/outdated/incorrect version. I have added information on how to 5 star infusion efficiently, how Reflected Damage works, and updated the color/images of the guide. If you used my guide previously PLEASE CHECK THE NEW ONE so that I can clear up a former misunderstanding!

            I apologize for the mistake I previously made, I will continue to keep testing values as I progress forward to decrease the odds of this happening again. This guide is a Defensive Gear/Interaction/Infusion Guide that has compiled information together in one location so people can gear efficiently. I have a tl;dr at the end for those who are lazy. Please feel free to comment, add suggestions, or pm me with questions/corrections I need to make.

            I even added an updated cheat sheet for people estimating single proc odds. With this said, I hope this helps some of the common questions people have, if they find the post that is.

            Hope I could be helpful, good luck spawning people.
            Good Luck out there people!
            Guides have transferred ownership!
            Cost Allocation/F2P/Mini Class Guides 101
            Archer 103 - Learn how to Damage
            Defensive Gear Lesson 102
            Monster Usage Lesson 101

            SciSensei ID: 2119936976

            Comment


            • SciSensei
              SciSensei commented
              Editing a comment
              HotMessExpress
              The Damage Calculation posted by vzReo had incorrectly stated that Barrier Based defenses go before DEF/MDEF and then Reflection gets multiplied after the fact. The correct way is by calculating for DEF/MDEF first, after that Barrier and Reflection based defenses get accounted for.

            • HotMessExpress
              HotMessExpress commented
              Editing a comment
              That was a more recent alteration to the calculation, and I believe it was one that had been confirmed with testing (i.e. perhaps it had been changed in the code without notification). If you're right then maybe they changed it back, but I'm not really into that kind of intensive testing/play anymore

            • SciSensei
              SciSensei commented
              Editing a comment
              HotMessExpress
              Gotcha. Maybe in past it worked by his formula then. Current Defensive portion of formula is correct. Tested it by using a 90% barrier against a move that normally deals 10000 damage, was reduced to 2000 with DEF/MDEF, and then 90% barrier reduced it to 200 instead of 0. So thanks for the insight on the old numbers, but currently (12/7/17) Barrier applies after DEF/MDEF. Just wanted to make sure you knew since you have quite a few guides yourself

            #23
            Just wondering but can you find out information about null status effect proc rate. Are they similar to Null Physical/Magic damage?

            Its fine if you can't since christmas is almost around the corner but would be nice to have in the guide.

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            • SciSensei
              SciSensei commented
              Editing a comment
              Hey Jaunedice
              All Null Status based proc rates are 15/5 (just like the Null Physical/Magical, I'll put that in the guide.

            • Jaunedice
              Jaunedice commented
              Editing a comment
              SciSensei Ty ^^

            #24
            Am I missing something on the infusion math...
            wouldn't 1 duplicate to fully infuse an item using the rest nearly identical be 10 ethers? (1+1+1+5+2)
            And with 2 duplicates wouldn't it be 6 ethers? (1+1+1+1+2)

            Maybe someone already pointed this out , if so I apologize

            Comment


            • SciSensei
              SciSensei commented
              Editing a comment
              2 Duplicates is 6 ethers indeed but requires 3 copies total. (I used to have it in the guide, but there is a better method)
              1 Dupicate is 7 ethers since you 3 infuse the original, 1 infuse the duplicate, then perfect the dupe into the Original.
              It looks like this: Let's say you have 2 Athena Bows (1 Original, 1 Dupe), and 4 30 Cost Assault Bows.
              Original Athena + 3 Nearly Identical Copies = One 3 infused Athena for 3 Ethers.
              Dupe Athena + 1 Nearly Identical Copies = One 1 Infused Athena for 1 Ether.
              3 Infused Athena gets Perfect Infused by 1 Infused Athena = One 5 Infused Athena for 3 more Ether.
              Total Ethers? 7
              Total Athena Bows? 2
              Total Nearly Identical bows? 4

              Hope that answered your question.

            • kwmcgreal
              kwmcgreal commented
              Editing a comment
              Oh!
              That makes perfect sense
              I didn't think of if as two seperate gear being infused with Nearly Identical gear then infused together
              Brilliant!!!

            • SciSensei
              SciSensei commented
              Editing a comment
              @kwmcgreat
              Gotta abuse the system if you are going to play the system
              Sidenote: I outlined it in my guide, do you think I should re-write it for more clarification in that section? so that people know how to use only 7 ethers instead?

            #25
            People say Null's are bad in subslot, since it's just a 5% proc rate. But if single reflects are also 5% in sub, isn't that the same thing?
            IGN: Owl·City°SNC
            ID: 2001063906
            Healer main

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            • Exifea
              Exifea commented
              Editing a comment
              Yeah. If you have the cost available, you'd be better off with a subslot Null over a subslot single reflect.

            • SciSensei
              SciSensei commented
              Editing a comment
              Essentially yes, just that Nulls are ridiculously high in cost and highly stat inefficient. Nulls in subs can be used, especially if you have the cost for it. I generally suggest DD gear though due to higher proc rates.
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