No announcement yet.

Giving mortal sins awakening? i don't agree with it.

  • Filter
  • Time
  • Show
Clear All
new posts

    Giving mortal sins awakening? i don't agree with it.

    Warning: wouldn't you know it this is my opinion. you are allowed to disagree with it but don't get your mortal sins in a twist. thank you.
    hey look im back... wow is me. so im sorry that i have not been doing anything lately, but i've been busy, but now that i am a high schooler now i guess im just gonna get more busy. anyways let's talk about a new notice. And i have to say.. i really don't like or agree with this update. for those who don't know or do not have mortal sins the sins are very powerful support monsters. Despite how low their stats look they give you at least 1 or 2k in stats (maybe more). and for those who want to know what they look like here they are (im doing my best here this is the best i could do);







    You've probably seen these mortal sins before. as they are given a white border also known as a activation priority border, and they always go first no matter what their place is:

    Now they don't attack but they do provide support for your team and get rid of positive affects to the enemy team. and like i said before they are strong. But my only issue is they gave them awakening. Here's my issue with it:
    sure you need another mortal sin in order to do so but someone can still obtain them. This makes the mortal sins much stronger than they need to be. This update was called a, "Balancing" update, but i don't see it. If this was giving to a monster such as Nihal who can easily be over taken by another monster that does have awakening that would be fine, but it wasn't so im not sure if the mortal sins really need it.

    anyways that's all not much i can really say i'll try to stay as updated as possible and uuuh, yeah. see ya'll later...

    Your issue is: Even though you require multiple Sin-type monsters to pot them, they're much "stronger" than they need to be.

    Nevermind the fact that Wind and Light are the only good Sin monsters, potentials don't do ANYTHING to help them be more or less useful in any content, their job is to do something annoying right off the bat, and their pots don't help that. I'm extremely confused. Potentials doesn't change the fact that the Wind is gonna be used a bunch in Colo, and Light is gonna be used a bunch in GB.

    Is it because you think that since Sins are useful in PvP, that they shouldn't ever have pots, as a type of pay-off for their use? That makes no sense. Stats/GS hardly matter in PvP and 16k GS isn't going to make you any more of a threat and it certainly won't make any of the sins any more of a threat.


      TL;DR: Self-introduction, Nihal deserved awakening first, ending statement + that's all folks

      Nemurerumori / Sword / Fujin
      Guild: COLOSSUS
      Game ID: 2017106838
      ----- ID: Slypheed
      Password: 123456


      • StrangeSymptoms
        StrangeSymptoms commented
        Editing a comment
        +1 For mentioning the random self-introduction.

      • Mew
        Mew commented
        Editing a comment
        I didn't have much to say really. i just wanted to post something so people knew i was still around and not some grave of a account apologies

      Remember when people thought Kirin was broken?


      • Maple_Kaede
        Maple_Kaede commented
        Editing a comment
        Yes I'll always remember that-
        Oh how things have changed.

      I literally do not care too much about the game but it's a monster lol, ofc its gonna most likely get pots what's wrong with that?